TakeTwo Interactive
TTWO
$257.68 0.29%
Exchange: NASDAQ | Sector: Technology | Industry: Electronic Gaming Multimedia
Q3 2025
Published: Feb 7, 2025

Earnings Highlights

  • Revenue of $1.36B down 0.5% year-over-year
  • EPS of $-0.71 decreased by 31.5% from previous year
  • Gross margin of 55.9%
  • Net income of -125.20M
  • ""calendar year 2025 to be an inflection point for Take-Two Interactive Software, Inc. From the groundbreaking release of Grand Theft Auto VI to the unmatched pipeline that 2K is set to deliver. As we introduce hit products to our passionate communities of fans, we're confident that we'll usher in a new period of growth and returns for our shareholders."" - Strauss Zelnick

Take-Two Interactive Software, Inc. (TTWO) QQ3 2025 Earnings Analysis: NBA 2K Strengths, GTA VI Pipeline, and Zynga Synergies Amid Moderate Mobile Headwinds

Executive Summary

Take-Two delivered a solid Q3 FY2025 (quarter ended December 31, 2024) with net bookings of $1.37 billion, broadly within guidance, underscored by the outsized performance of NBA 2K that more than offset softer mobile trends. GAAP net revenue was $1.36 billion, while net income came in at a negative $125.2 million with EPS of −$0.71, reflecting ongoing investments, a shift of operating expenses into the fourth quarter, and a lack of near-term profitability on some growth initiatives. Management highlighted a multi-year, high-visibility pipeline anchored by GTA VI (Fall 2025), Sid Meier’s Civilization VII (February 2025 launch in early access), and a slate of marquee titles across Zynga and 2K, positioning Take-Two for a pronounced inflection point in calendar year 2025 and beyond. The company reiterated its full-year net bookings guidance of $5.55–$5.65 billion and outlined a constructive longer-term outlook through 2026–2027, emphasizing sequential increases in net bookings and an expanding pipeline. Notably, NBA 2K delivered exceptional engagement with >7 million unit sales to date and meaningful improvements in daily and monthly active users. Zynga’s mobile portfolio showed resilience and continued progress, led by Match Factory, Tune Blast, and Merge with Friends, even as certain hyper-casual titles faced headwinds. Management cautioned that the fourth quarter could reflect continued mobile dynamics and a shift of operating expenses. They also signaled a capital allocation framework that prioritizes debt reduction while preserving optionality for acquisitions. Overall, TTWO’s risk-reward balance remains favorable given a diversified IP portfolio, a robust pipeline, and improving direct-to-consumer (D2C) capabilities, albeit offset by near-term profitability pressures and a higher investment cadence. Key takeaways for investors: (1) The NBA 2K ecosystem and associated live services remain a durable growth engine; (2) GTA VI and Civ VII are meaningful catalysts with potential multi-year impact on bookings and engagement; (3) Zynga’s scale provides a valuable mobile growth vector, with Match Factory turning profitable toward year-end; (4) Balance sheet remains liquidity-rich but levered, with a plan to improve cash flow through cost controls and selective capex.

Key Performance Indicators

Revenue

1.36B
QoQ: 0.50% | YoY:-0.48%

Gross Profit

759.90M
55.88% margin
QoQ: 4.40% | YoY:12.06%

Operating Income

-132.10M
QoQ: 55.55% | YoY:-2.01%

Net Income

-125.20M
QoQ: 65.75% | YoY:-36.68%

EPS

-0.71
QoQ: 65.87% | YoY:-31.48%

Revenue Trend

Margin Analysis

Key Insights

  • GAAP net revenue: $1.3599B, flat to prior year (YoY -0.48%; QoQ +0.50%); gross profit: $759.9M (margin 55.88%), YoY +12.06%; operating expenses: $892.0M (+10% YoY; +8% on a management basis); operating income: -$132.1M (margin -9.71%), YoY -2.01% but QoQ +55.55% due to timing of costs; net income: -$125.2M; EPS: -$0.71 (Diluted). YoY EPS change: -31.48%; QoQ: +65.87%.
  • EBITDA: $142.8M; EBITDA margin: 10.50% (EBITDA ratio 0.1050).
  • Net bookings: $1.37B for Q3, within guidance of $1.35B–$1.40B; 79% of net bookings were recurring; recurring consumer spending up 9% YoY; NBA 2K growth >30% YoY, outpacing forecast.
  • Segment notes: NBA 2K delivered robust engagement (DAU up ~20%, MAU up ~10%), GTA Online declined (as anticipated), Tune Blast and Toy Blast posted double-digit growth, and Match Factory is on track to become Zynga’s second-largest title by net bookings by year-end. Mobile net adds were +6% YoY but below the company’s low-double-digit plan due to hyper-casual underperformance and Empires & Puzzles softness.
  • Cash at end of period: $1.309B; cash at beginning: $1.320B; net cash provided by operating activities: -$4.8M; free cash flow: -$48.2M; capex (investments in PP&E): -$43.4M; cash flow dynamics were influenced by the timing of marketing and other operating expenditures shifting into Q4.

Historical Earnings Comparison

PeriodRevenue ($M)EPS ($)YoY GrowthReport
Q1 2026 1,503.80 -0.07 +12.4% View
Q4 2025 1,582.50 -21.08 +13.1% View
Q3 2025 1,359.80 -0.71 -0.5% View
Q2 2025 1,353.10 -2.08 +4.2% View
Q1 2025 1,338.20 -1.52 +4.2% View